War On Terror Board Game
War On Terror Board Game
Out of stock|
WAR ON TERROR, THE BOARD GAME: It's got suicide bombers, political kidnaps and intercontinental war. It's got filthy propaganda, rampant paranoia and secret treaties and the Axis of Evil is a spinner in the middle of the board
|Product Length:||20.0 inches|
|Product Width:||10.0 inches|
|Product Height:||2.5 inches|
|Package Length:||20.08 inches|
|Package Width:||10.43 inches|
|Package Height:||2.6 inches|
|Package Weight:||3.44 pounds|
|Average Customer Rating:|| based on 12 reviews|
WAR ON TERROR
|Average Customer Review: ( 12 customer reviews )
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Most Helpful Customer Reviews
14 of 14 found the following review helpful:
Spin the Axis of Evil! Dec 23, 2007
By Kevin Calman
After having seen this game mentioned on the Web many months ago, I finally obtained a copy when a US distributor got on board. Don't listen to the hype about this game sympathizing with political Terrorists, it does so no more than Risk encourages military hegemony or Monopoly causes the real estate bubble. It plays very much like those games, and like Anti-Monopoly with the added aspect of an NPC player: the Terrorists.
In their turn, real players can support Terrorist forces to their advantage, but doing so risks a backlash as well. In addition, if real players are defeated playing as Empires of their own, they're not out of the game, they can continue by joining forces with the Terrorists. Empire players can even play both sides by supporting State terrorism, becoming an Evil Empire and donning the evil balaclava. Game conditions are influenced by Empire and Terrorist cards, representing situations from today's headlines. The rules even include templates for you to add your own cards to the game.
The game has multiple outcomes: one player's Empire can win by dominating the others, the Terrorists can defeat all the Empires giving victory to however many of the players are Terrorist, or Terrorists can be eliminated leaving World Peace and a tie for the real players.
While the game's tone and content are certainly satirical and political in nature, no particular regime is lambasted so it is accessible to all ideological persuasions and all ages 10 and up. So don't drop twice the price for the battery-gobbling "Electronic Banking" version of some perennial consumerist chestnut, invest in hours of mind-opening social interaction with your family and friends with the War On Terror!
16 of 17 found the following review helpful:
Truth, Justice, and a Healthy Slice Of Oil-Rich Land: How WOT Can Help YOU! Dec 11, 2007
By A. Valkanas
The game is a well-designed product which has elements from many popular games, so picking it up is no challenge for anyone familiar with 19th Century World Domination Game, 20th Century Real Estate Robber Baron Game, Abstract German Island Game, any game involving the reading of cards, and the general concepts of lying, cheating, backstabbing, brown-nosing, bulldozing, pyromania, monomania, paranoia, politics, and pushing your superior agenda onto the rest of the world.
It can save your sanity, save your job, save your family, save your wallet, save your soul, slice, dice, mince and puree. It is great for treating obesity, diabetes, high blood pressure, high engine temperature, high pitched whines, low blood sugar, low tire pressue, low minimum checking, hypothyroidism, hyperthyroidism, superthyroidism, no-thyroidism, priapism, headaches, backaches, pancakes, seasonal affective disorder, disordered thoughts, distressed muscles, distended ligaments, decomposing vermin, deep vein thrombosis, oily skin, oil fires, fiery heartburn, and sudden onset spontaneous combustion.
There are people out there who are angered by this game's content. These are obviously people who've never looked inside the box, as the material there is so blatantly satiric it's hard for me, a guy who has just the right shade of skin to freak out airport security, to find offense. Nothing in the box explicitly targets any one politician, or any country, or any form of terrorist organization. (Terrorists depicted range from turbaned men to folk in beekeeper suits to crazy white guy survivalists nutjobs to..)
This game has been out a year, and in that year I've yet to find anyone who didn't like this game. Hell, I've had Irish Catholics and Protestants around a game, making odd alliances and going terrorist together. My favorite was a mini game between several young sons of Isaac and a few followers of Mohammad, and they were laughing at each other rather than fighting.
Maybe if this game were introduced to the West Bank, or Iraq, or Afghanistan, there would be less violence and more laughter.. Then again, there are soldiers in at least Iraq and Afghanistan who actually *do* play this game.
While this game is suggested for 2-6 players, the more the merrier. (I ran a few 6-man games a month ago, and the game play was wild.)
I taught the game to new players in ten minutes flat. Easy to learn, easy to play, and you get the fun of launching the occasional nuke and deploying WMDs against your enemies.
8 of 8 found the following review helpful:
War has never been so much fun! Dec 11, 2007
By The Reverend Steve
"SPR - author, musician, liar"
Be a superpower! Be a terrorist! Start as one, become the other! Wear an itchy balaclava with EVIL written on it! Laugh a lot!
This game's great. Essentially, it's sort of like Risk - but not - with a bit of Cluedo thrown in - but not - and there's all sorts of other stuff going on as well. There's something like Monopoly money in there - but not - and the whole thing is laced with the joys - or not - of global terrorism! It's all about the oil when it boils down, because that's what makes the SUVs of the world go round, interspersed with the concepts of Empire, the Axis of Evil, and the amalgam of the two, the Evil Empire. There's even the option of World Peace.....whatever will they think of next?
In brief: a good fun board game for adults with an IQ above room temperature. Recommended.
3 of 3 found the following review helpful:
It's true: you really can't win Dec 20, 2008
By HRH Duchess of Kent
For a little Thanksgiving family fun this year, my sister, a friend and I played War on Terror. I'd bought it wanting to see if it was either the brilliant, peace-building phenomenon discussed in activist blogs and liberal journals, or the pandering mass of bad taste and opportunism it was painted as by more mainstream media. The game's website was fascinating, uncomfortable and really funny. What struck us all was how well the creators of the game understood--phlisophically and physically, what makes countries do what they do. This is a game where you get to see that when art imitates life, art is really scary. The game is sort of a post-9/11 Risk meets Monopooy, with players gradually understanding that no one can be truly good or truly evil. Fun is poked at both terrorists and "empires" as players are called, wyth kitsch-y gimmicks like the Axis of Evil Spinner, that if you draw the card that says "spin," points to a new A. of E. country, and that player literally has to wear the "balaklava of evil," a fuzzy black mask with EVIL sewn on the brow in red letters, which my sister remarked wasn't a great idea in cold or flu season, but which we gamely wore (the website offers opportunities for people to send in their photos playing the game and wearing the balaklavas, giving special credit to playing it at military installations). What gradually dawns on you is that the drawing of cards, the rolling of the dice, the arbitrary assignment of this or that country as "evil," pretty much parallels what happens in the real world. The learning curve is a bit steep, but there are plenty of helpful instructions and pamphlets explaining what each card does. The illustrations are priceless and the humor is biting. The one flaw I found in the game (and I wrote the creators, as suggested, but never received an answer) was a player who decides to "turn terrorist" (usually because they lose all their cities and owe the World Bank so many millions they can never recover), there is no provision in the cards or elsewhere for the terrorists to make money to fund their operations. I'd like some cards that say "sell arms to the nearest 3 countries and collect 50 million for every city built there," or "hostage release nets you 30 million and returns one of your terror cells," something like that. As it is, the only way a terrorist can make money is on his birthday--then everyone else pays him/her 5 million. (I'm not making this up.) Still, what we discovered, as I tried gamely to remove teror cells from countries Randy was occupying, the nature of the terrorists and the way they can move about the board, are beholden to no one once they are activated, and eliminate the creation of cities and the export of goods, makes any "war" on that vague, useless word and concept patently impossible. It was an enlightening Thanksgiving. Buy the game. I'd say it's suitable for anyone 12 and up.
1 of 1 found the following review helpful:
give a girl a nuke... Jul 01, 2010
great game, even better than described! thought it would be kind a conceptual prank worth 1 or 2 games, but the replay value is high. the other great thing about this game is that our wife's and girlfriends love playing it (even though most of them refuse to play risk). something about give a girl a nuke...
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